BAFTA Inside Gaming 2014: Hands-On with Indie Sensation ‘Monument Valley’

Monument Valley

Monument Valley is a game about, “discovery, perception and meaningful beauty, inspired by the art of M.C. Escher. Each level is a unique, hand-crafted combination of puzzle, graphic design and architecture.” We got a chance to sit down with Monument Valley Technical Director Peter Pashley who told us a little bit about the games stylistic design.

Pashley explained that, “One of our initial design goals was to have every screen be something that you could print out and hang on your wall.” As ambitious as this may sound the minimalist design beautifully complements the games rotating-puzzle style gameplay and the end product is perhaps most easily described as pure, uncut elegance.

 

 

“We’re not wasting peoples time. We kind of see it like an album where every level has something a bit unique about it and something that makes it work in a self contained way.” Pashley revealed that much like an album the whole game shouldn’t take more than a couple of hours to complete, but he explains that this was a conscious decision so that more players could experience the games unique art style. “We didn’t want to make something that only 5% of people would see the end of; we wanted to make it so that people could actually finish it.”

Pashley confirmed that the game is coming to iOS at, “the beginning of April,” and then should debut on Android, “not long after.” If this is the first you’re hearing about it make sure you check out the trailer embedded below and be sure to add Monument Valley to your mobile radar for the year 2014!

 

 

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