It’s hard to think that just 30 years ago, Nintendo developers Shigeru Miyamoto and Takashi Tezuka sat down to create an iconic platforming video game icon that would still be going strong long enough for a generation of fans to have grown up not knowing that Mario was 30 years old. With the recently released Super Mario Maker inspiring a whole new age of game designers, Nintendo has posted a new interview with the two Nintendo veterans as they look back at the first game in the series, and what it was like to design a gaming icon three decades ago.
On the weekend of Mario’s 30th Anniversary, they explore not only the thoughts that came with designing an entirely different kind of game unlike anything that has ever been seen before, but the kind of tools they had to work with — which amounted to a lot of graph and tracing paper. Check out the interview below, and check out Super Mario Maker now available on Wii U.
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